Nickelodeon Extreme Tennis Interview: Presenting on Apple Arcade

Nickelodeon has a rich roster of characters dating back decades. We’ve seen many of them enter the fighting arena with the recent Nickelodeon All-Star Brawl. After a day of punching, these beloved mascots are now heading to the tennis court. Nickelodeon Extreme Tennis is a sequel to the 2015 mobile hit Nickelodeon All-Stars Tennis and features a slew of familiar faces. The biggest difference with this sequel is that it will also appear on Apple Arcade in addition to mobile devices.

Nickelodeon Extreme Tennis is only a few days away from release, so to find out more about it, we reached out to Adrian Wright, the VP of Games for Nickelodeon. He talks about the selection, the content of the Story Mode and the art of tennis itself.

Shacknews: So this is actually the second time that Nick’s all-star roster has gathered for a round of tennis. So I’d like to start by asking, how is Nickelodeon Extreme Tennis different from 2015’s Nickelodeon All-Star Tennis?

Adrian Wright, Nickelodeon VP Games: Nickelodeon Extreme Tennis takes a more arcade-like approach to the sport. We wanted it to be something that a player could easily pick up and understand quickly so they can jump in and play against others. The controls are deceptively simple, but just like tennis, there are many techniques and strategies that players can discover and master to take their game to the next level.

Shacknews: You had such a rich history of Nickelodeon characters to choose from. How did you determine the selection of the game?

Wright: We wanted to bring back some classic characters from Nickelodeon’s past, and the choice was tough because there are so many greats out there. We’re excited to bring in characters that are favored by our older Nick fans while also introducing some of our historical characters to our younger fans, in addition to the ones they already love.

Shacknews: How would you describe the Story Mode and will it vary by character?

Wright: Each character has their own tennis story that you can play through, where they participate in a tennis tournament against other characters. As you progress and matches become more challenging, you can learn how to best play as that character and often encounter unique mechanics thrown into the mix.

Shacknews: With so many beloved Nick characters, I can’t imagine everyone’s favorite made it through. So is there room for the roster to expand in the future?

Wright: Yes! We have plans to introduce more characters in upcoming updates.

Shacknews: What kind of standard techniques and individual skills can players look forward to in the actual tennis?

Wright: Players can use classic tennis moves like the lob and side spin to change the game and keep their opponent on their toes, as well as unique shots for each character. Factors such as a character’s unique speed and punching power also allow for a variety of playstyles on the field.

Shacknews: We see characters with unique abilities and levels that are true to their worlds. What else have these unique IPs opened up for you? What other ways do you try to bring these characters and their worlds to life?

Wright: Customizable outfits, racket designs and ultimate skills have allowed us to revisit these IPs in a really fun way. There’s a lot of variety and we hope fans will enjoy the references to classic episodes and character moments as much as we do.

Shacknews: Finally from me, how will multiplayer work? Is it strictly online 1v1? Or can people play locally or set up private matches with their own rulesets?

Wright: Multiplayer matches are played online and are 1v1. Players can match with others online, participate in events or challenge friends.


Nickelodeon Extreme Tennis will be available on Apple Arcade starting Friday, January 21.

Senior editor

Ozzie has been playing video games since he picked up his first NES controller at the age of 5. He has been into games ever since, but only briefly left during his college days. But he was withdrawn again after spending years in QA circles for both THQ and Activision, spending most of his time helping develop the Guitar Hero series at its peak. Ozzie has become a huge fan of platform games, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling story behind it. Because what are video games if you can’t enjoy a good story with a fresh Cherry Coke?

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